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NEXTGEN_Unreal Engine Bootcamp

Project type

Animation

I attended a Bootcamp on Unreal Engine to learn more about animation and world-building for various platforms/purposes. I worked independently on this brief to create my own game cinematic trailer based on popular game franchise Metal Gear Solid (Fan Project - I obviously do not own the rights to any IP)

It was great to work in the sequencer and use multiple cameras to capture a scene.
-mixamo animating and keyframing
-FAB assets, hand built models and other imported 3d files
-Unreal Electric Dream procedural forest map

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