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Client Project

Project type

Animated Cartoon

I helped to adapt a graphic novel into an animated cartoon using Blender & Unreal Engine. I adapted concept art and built my character (green Salad) in Blender.

The animator team rigged and animated speaking sections of the scene, then exported as FBX files for us to add to the Unreal Project. I assisted in troubleshooting this process and added Niagara effects, additional keyframed animation to characters and other assets. I set up my shots with a variety of camera and edited the sequencer until happy with the flow of the animation. I rendered as PNGs and exported sequence in Davinci Resolve. I worked directly on the sequences shown.

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